The new version is slightly incompatible, but following the migration assistant in the GLFW wiki, you will have no problem. Note that he has developed his code on GLFW, and he uses the previews version. This guy will not only explain you the basics of OpenGL, but will also teach you some necessary maths theory which powers the matrix transformations. These are by far the best I have seen, and most importantly, they are developed on OS X. There is a very good series of tutorials, written by Tom Dalling at. Those cross-platform thingies are usually pretty good, because they get rid of the platform-specific mechanics and focus on the common basics (which is actually what you want.). ![]() ![]() That said, you don't really need a **Mac OS X** tutorial. Although the mechanics and the graphics theory are the same, the resources are outdated and disheartening for newcomers. The problem with OpenGL learning in general is that there are not many good resources for learning modern OpenGL development, which gets rid of the fixed pipeline, and requires shaders to work.
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